But even if Nerchio would choose a "1Base-Build", attacking the opponent early on and then "throwing an expansion", he would easily rise from Bronze to Diamond or even Masters. So why do Bronze players fail, where Nerchio would succeed? Macro and Mechanics. And you have to watch your Replays to search for mistakes, regarding your Build Order. Often times players in the lower leagues build some crazy stuff, like four gas in two minutes or Lair with a total of 18 Drones.
Choose a solid build order! If your Bronze or Silver you try to hit Nerchio's Benchmarks for the first 25 supply.
If he has 20 Drones in two minutes, so should you. If you are Gold and Platinum, you try to hit his Benchmarks at 50 Supply. This is much harder than it sounds. Spending quotient SQ is an algorithm to calculate your Macro skills. CecilSunkure played 2.
To get a high SQ in every game is "a measurable goal". Improve your SQ and you will improve your skill, to keep your money low. Day9 basically says, if you float 2. How hard is it to send a Zergling to a Watchtower? Especially in lower leagues you should always have a Zergling at every Watchtower. You can only learn to watch the Minimap , if you have all Xel'Naga Towers and place Overlords in key positions on the Map. Another important factor is Creep.
Creep Tumors will grant you vision. If you Creep covers half of the map, you will see troops moving towards you. That's why professional players like Scarlett have excellent Creep Spread. Using Drops is a very good way to scout the opponent. Mimmoh shows a ZvT on Odyssey and explains things like taking the Watchtowers and scout the front. General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes.
Upload file. Special pages. Printable version. Permanent link. Page information. Browse SMW properties. This article is a stub. You can help Liquipedia by expanding it. The real heart and soul of StarCraft and StarCraft 2 and any strategy game is timing and timing things well.
Having things out coming quickly; having just enough defense at just the right time. Day[9] Daily Now here is the golden rule, if you want to improve as Zerg: Make as many Drones as you possibly can without dying.
That's a little bit more of a subtle read, that comes after a lot of games of research. But do blunt reading with Zerg and make sure you do it regularly. If you don't you'll actually die I want to explain the fear, before I explain the solution. That way you can identify the fear that's poisoning your mindset. Because if I try to do attacks, I loose. This often falls under the criticism that any drones being transferred aren't producing minerals; this is fine when they're at reduced effectiveness, while it's a bad idea under While this is true, any drones produced at one base and rallied to the next suffer from the same problem, so the net loss is actually zero unless you don't rally, in which case your economy is slowed for other reasons.
If you start playing with really ridiculous math ridiculous because of the assumptions you have to make you should find out that the net effect is the same. You will notice that Pro players tend to favor the former as more money now is better than the same money later.
Protoss well, they never die, zelots when dead they become dragons, and templars are just a manifestation of a higuer being protoss prior zelot, or dragon. Protoss structures require a Pylon in order to be active. Terrans have the advantage in the early and especially in the mid game and they have to use it.
If zerg are allowed to survive with a functioning economy into the late game, a terran base will be overwhelmed with hordes of upgraded units, and any defensive line, no matter how massive, will eventually be broken. The Viking is strongest when supported by units that can protect it from ground-based anti-air attacks.
They are best suited for taking down strong, hard-hitting air units such as Void Rays, Corruptors, or Tempests or Colossi but do not fare as well against lighter and faster units such as the Mutalisk or Phoenix.
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